This map, the Moonstone Mask Common Room, is the first map I created for the Storm Over Neverwinter adventure. This map serves as a battle map for the “Kidnapping Attempt” encounter in the first session of the adventure, “Lady In Peril”.

Download (32 MB each):
Grid – 4k (2160 x 3840)
No Grid – 4k (2160 x 3840)

If you’ve run any of the adventures set in the Sword Coast (Lost Mines of Phandelver, Dragon of Icespire Peak, etc.), there’s a good chance your players have asked about or asked to travel to Neverwinter. After all, it’s sitting right there on the map, right next to everything you’re doing. This has a tendency to create a lot of anxiety in a dungeon master running Fifth Edition. Neverwinter is a big city with an incredibly rich history. Figuring out its current state is a challenge because Wizards of the Coast hasn’t really addressed it in detail for 5E yet. Sure, there’s a bit about it in the Sword Coast Adventurer’s Guide, but given such an impressive city, I found myself wanting a lot more. I finally threw in the towel and decided to confront this head on. I went through all sorts of older source material to get information on Neverwinter including:

  • Volo’s Guide to the North – a 2nd Edition Source Book with some great, albeit outdated detail on Neverwinter.
  • Neverwinter Campaign Setting – the official 4th Edition campaign setting for Neverwinter (Psst, Wizards, I want a 5E version of this!) .
  • Dungeon Magazine, Issue #193 – has some wonderful detail on The Beached Leviathan and The Shard of the Moon (formerly the Shard of Night) in Neverwinter written as one-offs for 4th Edition.
  • Storm Over Neverwinter – An adventure written in Neverwinter for 4th Edition, but later converted to 5th Edition to playtest the, at-the-time under development, ruleset for 5E.

My players just all happened to be at level 5, so I thought Storm Over Neverwinter would be a nice adventure (despite its initial mixed reviews) to help get them a little further advanced in level for some other adventures I want to run. It would also provide some nice structure for introducing them to Neverwinter. Which brings us to these maps…

The maps included with the original Storm Over Neverwinter were a bit… lacking… for what I like to do with my players. We use a Virtual Tabletop System (EncounterPlus – get it if you have a Mac or iPad!), and have become accustomed to big beautiful maps displayed digitally. The maps for Storm Over Neverwinter appear to have been developed using Wizards’ standard dungeon tile system, which are great, but not what I wanted to run this adventure.

So… I started recreating all the maps for the adventure! This is the first of a series of maps I’ll be posting for the adventure. The Moonstone Mask is one of my favorite locations in all of Neverwinter. It has an air of mystery and intrigue with its masked staff, is a place where you can place just about any NPC you want due to its reputation, and is in a truly cool location (it’s on a floating mote of earth!).

I’ll be honest, I had to strike a compromise for the scope of this map. I wanted to do a really massive, elaborate multi-story Moonstone Mask map. I feel that’s what the inn deserves. But, the Storm Over Neverwinter adventure calls for some very specific NPC and monster placement. If I did the map I wanted, you’d have bad guys and good guys alike running all over this massive mansion of an inn like an old Scooby Doo episode. What I did, instead, was a slightly expanded version of the original map – sticking largely to the layout called out in the original Storm Over Neverwinter Adventure Guide.

I’ve also done a number of variations of the map: sunny and rainy, day and night, grid and no grid. All maps are provided at 4K to look great on all Virtual Table Tops! The rainy variation is particularly important for running Storm Over Neverwinter. Feel free to let me know what you think in the comments!

About These Maps

When running D&D adventures, I’ve often found myself gathering or creating maps for my party, like many other dungeon masters out there. This is particularly true with some of the older adventures created by Wizards of the Coast and others – which were created in an era before encounters were run on fancy Virtual Table Tops. I’ve decided to start posting the maps I’ve created to my blog under Wizards’ fan creation policy.

These maps are unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

A major portion of the image assets used in the creation of these maps are provided by Venatus Maps. Venatus Maps create a ton of wonderful maps and assets. I highly encourage all to support their work on Patreon and through their website.